![]() Part of the reason the Grow series is so amazing is the fact that we can guess what will happen before we do it, like in Grow Park. It's more like "Oh, that's an orange circle. The pieces themselves aren't intuitive they're not something we look at and think "Oh, that looks like water, so it must mean it's water". ![]() The objects don't really interact with eachother until very late in the game, making it less of a puzzle and more of a process of elimination game. It doesn't have any sort of skip button, and for a Grow with SOOOO many options, that can be tedious and tiresome. While this is an entertaining game, I do have to say it's the worst one in the series (I just played them all because they're all SO GOOD, and that includes this one). If I may offer some constructive criticism:
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